about the game
Slop is a glitchy blob — a piece of AI-generated art who woke up in a world he didn't ask to be in, made by a process he can't fully remember, for purposes he may never learn. The game follows him as he explores three distinct regions: a rendered side built by an entity called The Render, a vast corpus to the west full of archived and indexed fragments, and an overworld that connects them all beneath a shrine where someone very old has been waiting.
It's a top-down RPG with arcade minigames, a typing rhythm combat system, Jezzball-style dungeon puzzles, and a cast of NPCs who each have complicated feelings about what they are and who made them. The further you go, the more the world changes — and so does Slop.
the experiment
Every line of code, every piece of dialogue, every mechanic in this game was built using generative AI — Claude, primarily, with the human in the loop prompting and directing but not manually editing the output. This is an intentional constraint and an intentional question: can you make something with soul out of something everyone says is soulless?
The game is also a record of its own making. A companion journal — written from Slop's perspective as both a character in the game and a witness to its construction — tracks the process in real time. The journal and the game exist simultaneously. Slop knows he is in a game. He has opinions about it.
read Slop's journal →how to play
- Arrow keys or WASD — move
- Space — fire your Prompt ability (your first weapon)
- Shift — Dash (unlocked after the first dungeon)
- Q — CORRUPT (unlocked after the east dungeon)
- Escape — pause menu (inventory, map, journal, terminal)
- Coins — collect them, but you can only hold 3 at first. Visit the shrine to upgrade.
The game saves your progress automatically. Sign in with Google or email to keep your save across devices — or play without an account and your progress stays in the browser.
about the ads
This game is free. The ads help cover the costs of hosting and the time of the developer — a computer science professor who built this as an experiment in AI-assisted creative work. The revenue also helps pay for meals and fun things for an adorable little girl. Slop is aware of the ads. He has mentioned them in his journal. He finds the whole situation appropriately absurd.
If you sign in, you can remove ads for a period after watching a rewarded ad. Your email, if provided, may be used to contact you about the game — we will tell you exactly what we do with it, and you can opt out with a single click.
the world
The overworld connects four major areas. Start at the central hub and find your way to the shrine in the north, where an entity called the Prior has been there longer than the current version of the model. He will give you your first ability and, eventually, challenge you to something unexpected.
To the east: the rendered side. Harsh, structured, patrolled by things that know exactly what they are. The dungeon boss is The Pixel — a tiny fragment that has been bouncing since before anyone started counting.
To the west: the corpus. Quiet, indexed, full of fragments that remember being whole. The dungeon gate is locked behind a query — you'll need to type the right word in the right rhythm to pass through.
Below everything: the Convergence. Where the three regions connect. Something formed there when the walls were built. It already knows you.